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-rw-r--r--src/Blocks/BlockHandler.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/Blocks/BlockHandler.h b/src/Blocks/BlockHandler.h
index c0e9d3a3d..1e5dd6fcf 100644
--- a/src/Blocks/BlockHandler.h
+++ b/src/Blocks/BlockHandler.h
@@ -151,7 +151,7 @@ public:
cChunk & a_Chunk
) const;
- /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.gamepedia.com/Map_item_format */
+ /** Returns the base colour ID of the block, as will be represented on a map, as per documentation: https://minecraft.wiki/w/Map_item_format */
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const;
/** Rotates a given block meta counter-clockwise. Default: no change
@@ -192,7 +192,7 @@ public:
a_BonusMax is the amount to increase the max of randInt by, usually the fortune level (but not always)
a_DropCap is the maximum items from one block with fortune,
if unspecified set to 25 to prevent lag or crash with high level tools.
- Similar to uniform_bonus_count at https://minecraft.gamepedia.com/Loot_table#Functions */
+ Similar to uniform_bonus_count at https://minecraft.wiki/w/Loot_table#Functions */
static char FortuneDiscreteRandom(char a_MinDrop, char a_DefaultMax, unsigned char a_BonusMax, char a_DropCap = 25);
// Gets the blockhandler for the given block type.